John P
- To you for more and more
- but only in mind.
We promise not to take money from Devolver Digital! Big indie publishers know how to pick their games. In The world of Daniel Mullins, there is no higher game than the latest. The inscription is a great example of using iterative design to give the player something to evolve and surprise them with every turn. It started out as a mechanically simple roguelike of bridge building, but soon morphed into something more.
Whether it escapes Chamber mechanics, a convoluted meta-narrative, or a few genre hints, Inscription does its best to keep players on their toes. However, in a somewhat genius twist, the inscription actually pushes you through its mechanics -- in some ways, it feels almost impossible to get stuck. This ensures that, as long as you keep playing, you'll eventually see everything the game has to offer. Sure, there are intense ARG games involving floppy disks and Hitler in the real world, but you don't need to take all the extra Mullins lessons to play this one.
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